Configuration - Shared
With all of our resources, you also get much configuration, here is some explanation for it!
INFO: Config might contain BETA additions, so it might not be 1:1 as yours
Config Example
Here you can see a config.lua
example with all additions you'll need
Config = {}
--[[
_____ __ _ _
| __ \ / _| | | |
| | | | ___| |_ __ _ _ _| | |_
| | | |/ _ \ _/ _` | | | | | __|
| |__| | __/ || (_| | |_| | | |_
|_____/ \___|_| \__,_|\__,_|_|\__|
]]
--
Config.DirectoryToImages = "nui://ox_inventory/web/images/"
Config.CreateBussPos = vector3(-545.3696, -203.8181, 38.2152)
Config.DefaultCompanySettings = {
compance_create_price = 20000,
company_start_money = 100,
}
Config.CmdCompany = "company"
Config.CmdCompanyAcceptInvite = "acceptinvite"
Config.OfficeEnter = vector3(-71.0240, -800.9835, 44.2273)
Config.OfficeLeave = vector3(-75.44054, -827.1487, 243.3859)
Config.DeleteCompanyWhenBank = -500000
-- These are classic jobs that get money from company fees.
Config.JobVoidMoney = {
"society_vlada",
"society_ambulance"
}
--[[
_ _ _ _ _ _
/\ | | (_) (_) | | | (_)
/ \ ___| |_ ___ ___ ___ ___ | |__ | |_ _ __ ___
/ /\ \ / __| __| \ \ / / |/ _ \/ __| | '_ \| | | '_ \/ __|
/ ____ \ (__| |_| |\ V /| | __/\__ \ | |_) | | | |_) \__ \
/_/ \_\___|\__|_| \_/ |_|\___||___/ |_.__/|_|_| .__/|___/
| |
|_|
]]--
Config.Blips = {
["windowcleaner"] = {
pos=vector3(-263.0994, 307.4204, 90.7186),
sprite=57,
title = '<font face = "Fire Sans">Company job - Window cleaner',
},
["scrapsell"] = {
pos=vector3(-1166.6781, -2004.4336, 13.1605),
sprite=57,
title = '<font face = "Fire Sans">Company job - Sell scrap'
},
["cleaner"] = {
pos=vector3(165.6724, -1668.7251, 29.7743),
sprite=57,
title = '<font face = "Fire Sans">Company job - Cleaner'
},
["courier"] = {
pos=vector3(980.8686, -1705.8165, 31.1177),
sprite=57,
title = '<font face = "Fire Sans">Company job - Courier'
},
["cottonsell"] = {
pos=vector3(909.0270, -1589.1311, 30.286),
sprite=57,
title="Company job - Sell shirts"
},
["redwoodparner"] = {
pos=vector3(898.4948, -1882.4574, 31.9600),
sprite=57,
title="Company job - Sell cigaretes"
},
}
--[[
_ _ _ _ _
/\ | | (_) (_) | (_)
/ \ ___| |_ ___ ___| |_ _ ___ ___
/ /\ \ / __| __| \ \ / / | __| |/ _ \/ __|
/ ____ \ (__| |_| |\ V /| | |_| | __/\__ \
/_/ \_\___|\__|_| \_/ |_|\__|_|\___||___/
]]--
Config.CompaniesJobs = {
{
label="Clear",
name="cleaner",
public=true,
price=5000,
tax=100,
taxname="Tax for cleaner"
},
{
label="Window cleaner",
name="windowcleaner",
public=true,
price=7500,
tax=100,
taxname="Tax for window cleaner"
},
{
label="Courier",
name="courier",
public=true,
price=20000,
tax=100,
taxname="Tax for courier"
},
{
label="Sell scrap",
name="scrapsell",
public=true,
price=200000,
tax=100,
taxname="Payment for scrap sell"
},
{
label="Textile company",
name="cottonsell",
public=true,
price=500000,
tax=1000,
taxname="Payment for textile"
},
{
label="Redwood partner",
name="redwoodparner",
public=true,
price=1000000,
tax=2500,
taxname="Redwood partner"
},
{
label="Manage warehouses",
name="buywarehouse",
public=true,
price=500,
tax=1000,
taxname="Manage warehouses"
},
{
label="Craft drugs",
name="drugscraft",
public=false,
price=0,
tax=5000,
taxname="Payment for charity"
},
{
label="Craft weapons",
name="guncraft",
public=false,
price=0,
tax=5000,
taxname="Payment for charity"
},
{
label="Craft attachements",
name="attachcraft",
public=false,
price=0,
tax=5000,
taxname="Payment for charity"
},
}
Config.WarehouseActivity = "buywarehouse"
--[[
_____ _ _ _ _
/ ____| | | | (_) | |
| (___ | |_ __ _| |_ _ ___ _ __ ___ __| |___
\___ \| __/ _` | __| |/ __| | '_ \ / _ \/ _` / __|
____) | || (_| | |_| | (__ | |_) | __/ (_| \__ \
|_____/ \__\__,_|\__|_|\___| | .__/ \___|\__,_|___/
| |
|_|
]]--
Config.PedList = {
{
model = "cs_debra",
coords = vector4(-545.3696, -203.8181, 38.2152, 211.6979), -- Goverment
gender = 'female'
},
{
model = "cs_debra",
coords = vector4(-263.0994, 307.4204, 90.7186, 111.0897), -- windowcleaner
gender = 'female'
},
{
model = "cs_debra",
coords = vector4(165.6724, -1668.7251, 29.7743, 104.4962), -- cleaner
gender = 'female'
},
{
model = "a_m_m_skidrow_01",
coords = vector4(-1166.6781, -2004.4336, 13.1605, 58.0903), -- scapsell
gender = 'male'
},
{
model = "a_m_m_skidrow_01",
coords = vector4(2686.9009, 2794.3950, 32.5003, 220.8045), -- Kancl
gender = 'male'
},
{
model = "a_m_m_skidrow_01",
coords = vector4(980.7310, -1705.6949, 31.1177, 85.5527), --kuryr
gender = 'male'
},
}
--[[
_____ _ _ _ _ _
| __ \ | (_) | (_) | |
| |__) |__ | |_ ___ ___ ___ ___ _ __ ___ _ __ __ _ _ __ _ _ | |_ ___| |_ ___
| ___/ _ \| | |/ __/ _ \ / __/ _ \| '_ ` _ \| '_ \ / _` | '_ \| | | | | | / __| __/ __|
| | | (_) | | | (_| __/ | (_| (_) | | | | | | |_) | (_| | | | | |_| | | | \__ \ |_\__ \
|_| \___/|_|_|\___\___| \___\___/|_| |_| |_| .__/ \__,_|_| |_|\__, | |_|_|___/\__|___/
| | __/ |
|_| |___/
]]--
Config.CompaniesPoliceJobs = {
["police"] = {
label = "Company list",
coords = vector3(-1064.3923, -823.2276, 23.0332),
grade = 8,
permisions = {
viewOwnerName = false,
viewMembers = true,
viewBank = true,
viewActivities = false,
viewInvoices = false,
viewTaxes = false,
deleteCompany = false,
}
},
["paletosheriff"] = {
label = "Company list",
grade = 8,
coords = vector3(1827.7126, 3674.8726, 39.1271),
permisions = {
viewOwnerName = false,
viewMembers = true,
viewBank = true,
viewActivities = true,
viewInvoices = false,
viewTaxes = false,
deleteCompany = false,
}
},
["sahp"] = {
label = "Company list",
grade = 6,
coords = vector3(842.3857, -1293.1245, 28.2449),
permisions = {
viewOwnerName = false,
viewMembers = true,
viewBank = true,
viewActivities = true,
viewInvoices = false,
viewTaxes = false,
deleteCompany = false,
}
},
["vlada"] = {
label = "Company list",
grade = 4,
coords = vector3(-537.9038, -195.8363, 43.3659),
permisions = {
viewOwnerName = true,
viewMembers = true,
viewBank = true,
viewActivities = true,
viewInvoices = true,
viewTaxes = true,
deleteCompany = true,
}
}
}
--[[
_____ ____ __ __ _____ _ ___ __ __ __ _____ ______ _ _ ____ _ _ _____ ______ _____
/ ____/ __ \| \/ | __ \ /\ | \ | \ \ / / \ \ / /\ | __ \| ____| | | |/ __ \| | | |/ ____| ____|/ ____|
| | | | | | \ / | |__) / \ | \| |\ \_/ / \ \ /\ / / \ | |__) | |__ | |__| | | | | | | | (___ | |__ | (___
| | | | | | |\/| | ___/ /\ \ | . ` | \ / \ \/ \/ / /\ \ | _ /| __| | __ | | | | | | |\___ \| __| \___ \
| |___| |__| | | | | | / ____ \| |\ | | | \ /\ / ____ \| | \ \| |____| | | | |__| | |__| |____) | |____ ____) |
\_____\____/|_| |_|_| /_/ \_\_| \_| |_| \/ \/_/ \_\_| \_\______|_| |_|\____/ \____/|_____/|______|_____/
]]--
Config.MinutesForContractGenerate = 9
Config.MinutesForJobGenerate = 30
Config.AllowSendSMSWhenContractGenerate = true
Config.AllowSendSMSWhenJobGenerate = true
Config.RaidingItem = "heavy_c4_bomb"
Config.RaidingTime = 30
Config.HackingMinigame = {"easy"}
Config.DestroyItem = "c4_bomb"
Config.WarehouseDeliveryFurniturePoint = vector3(896.4164, -2976.6367, 5.9008)
Config.DEFAULT_ANIM = "hack_loop"
Config.DEFAULT_ANIM_DIC = "mp_prison_break"
Config.MinPlayersForGenerateContract = 5
Config.MinPlayersForGenerateJob = 10
Config.SheetMetalForDoorUpgrade = 2
Config.AlarmPrice = 20000
Config.WarehouseFurnitureCraftings = {
["workbench"] = {
items = {
{
name="pasovany_alkohol",
count = 10,
duration=30000,
needitems={
{
name="bedna_alkoholu",
count = 1,
},
{
name="crowbar",
count=1,
}
}
},
{
name="sewing",
count = 1,
duration=30000,
needitems={
{
name="cotton",
count = 20,
},
{
name="barva_tisk",
count=1,
}
}
},
{
name="redwcig",
count = 1,
duration=4000,
needitems={
{
name="papirky_cigarete_papir",
count = 1,
},
{
name="tobbaco",
count=5,
}
}
},
{
name="redwcig",
count = 5,
duration=16000,
needitems={
{
name="papirky_cigarete_papir",
count = 5,
},
{
name="tobbaco",
count=25,
}
}
},
},
},
["tobbacotablemachine"] = {
items = {
{
name="redwcig",
count = 15,
duration=30000,
needitems={
{
name="papirky_cigarete_papir",
count = 15,
},
{
name="tobbaco",
count=75,
}
}
},
{
name="redwcig",
count = 30,
duration=30000,
needitems={
{
name="papirky_cigarete_papir",
count = 30,
},
{
name="tobbaco",
count=150,
}
}
},
{
name="redwcig",
count = 60,
duration=30000,
needitems={
{
name="papirky_cigarete_papir",
count = 60,
},
{
name="tobbaco",
count=300,
}
}
},
},
},
["realshirtmachine"] = {
items = {
{
name="realshirt",
count = 15,
duration=60000,
needitems={
{
name="cotton",
count = 30,
},
{
name="sewing",
count=5,
}
}
},
},
},
["fakeshirtmachine"] = {
items = {
{
name="fakeshirt",
count = 15,
duration=60000,
needitems={
{
name="cotton",
count = 20,
},
{
name="sewing",
count=5,
}
}
},
},
},
["leafdrypost"] = {
items = {
{
name="tobbaco_leaf_dry",
count = 2,
duration=20000,
needitems={
{
name="tobbaco_leaf",
count = 2,
},
}
},
{
name="tobbaco_leaf_dry",
count = 10,
duration=40000,
needitems={
{
name="tobbaco_leaf",
count = 10,
},
}
},
{
name="tobbaco_leaf_dry",
count = 20,
duration=80000,
needitems={
{
name="tobbaco_leaf",
count = 20,
},
}
},
},
},
["tobbacotable"] = {
items = {
{
name="tobbaco",
count = 30,
duration=20000,
needitems={
{
name="tobbaco_leaf_dry",
count = 1,
},
}
},
{
name="redwood_pack",
count = 1,
duration=20000,
needitems={
{
name="redwcig",
count = 20,
},
}
},
{
name="redwood_cigarpack_pack",
count = 1,
duration=30000,
needitems={
{
name="redwood_pack",
count = 10,
},
}
},
},
},
["metalmachine"] = {
items = {
{
name="sheetmetal",
duration=60000,
needitems={
{
name="scrapmetal",
count = 40,
},
{
name="carbon",
count=2,
}
}
},
},
},
["weedtable"] = {
items = {
{
name="weedbrick",
duration=60000,
needitems={
{
name="weed",
count = 50,
},
}
},
{
name="weed_bud",
count = 1,
duration=10000,
needitems={
{
name="weed",
count = 5,
},
}
},
{
name="weed_bud",
count = 5,
duration=40000,
needitems={
{
name="weed_budclean",
count = 5,
},
}
},
{
name="weed_package",
duration=30000,
needitems={
{
name="weed_budclean",
count = 5,
},
{
name="plastic_bag",
count = 1,
},
}
},
{
name="hash",
duration=20000,
needitems={
{
name="weed_budclean",
count = 10,
},
}
}
},
},
["gunpartscrafting1"] = {
items = {
{
name="stocks",
duration=60000,
needitems={
{
name="screw",
count = 10,
},
{
name="scrapmetal",
count=2,
},
{
name="carbon",
count=1,
}
}
},
{
name="forend",
duration=60000,
needitems={
{
name="screw",
count = 5,
},
{
name="scrapmetal",
count=2,
},
{
name="carbon",
count=3,
}
}
},
{
name="handles",
duration=60000,
needitems={
{
name="screw",
count = 20,
},
{
name="scrapmetal",
count=5,
},
{
name="carbon",
count=2,
}
}
},
},
},
["smallguncrafting1"] = {
items = {
{
name="WEAPON_PISTOL_MK2",
duration=60000,
needitems={
{
name="screw",
count = 50,
},
{
name="gun_spring",
count = 5,
},
{
name="stocks",
count = 1,
},
{
name="forend",
count=1,
},
{
name="screwdriver",
count=1,
},
{
name="scrapmetal",
count=2,
},
{
name="handles",
count=1,
}
}
},
{
name="WEAPON_SNSPISTOL_MK2",
duration=60000,
needitems={
{name="screw",count = 50,},
{name="gun_spring",count = 5,},
{name="stocks",count = 1,},
{name="forend",count=1,},
{name="screwdriver",count=1,},
{name="scrapmetal",count=2,},
{name="handles",count=1,}
}
},
},
},
------------ LEVEL 2 -----------------
["smallguncrafting2"] = {
items = {
{
name="WEAPON_PISTOL50",
duration=120000,
needitems={
{name="screw",count = 70,},
{name="gun_spring",count = 6,},
{name="stocks",count = 1,},
{name="forend",count=1,},
{name="screwdriver",count=1,},
{name="scrapmetal",count=10,},
{name="handles",count=1,}
},
},
{
name="WEAPON_REVOLVER",
duration=120000,
needitems={
{name="screw",count = 90,},
{name="gun_spring",count = 6,},
{name="stocks",count = 1,},
{name="forend",count=1,},
{name="screwdriver",count=1,},
{name="scrapmetal",count=10,},
{name="handles",count=1,}
}
},
{
name="WEAPON_MACHINEPISTOL",
duration=120000,
needitems={
{name="screw",count = 120,},
{name="gun_spring",count = 6,},
{name="stocks",count = 1,},
{name="forend",count=1,},
{name="screwdriver",count=1,},
{name="scrapmetal",count=10,},
{name="handles",count=1,},
{name="blueprint_machinepistol", count=0.75}
}
},
},
},
["gunpartscrafting2"] = {
items = {
{
name="at_suppressor_light",
duration=120000,
needitems={
{name="carbon",count = 12,},
{name="screwdriver",count=5,},
{name="screw", count = 5,},
{name="glue", count = 2},
},
},
{
name="at_clip_extended_pistol",
duration=100000,
needitems={
{name="carbon",count = 1,},
{name="screwdriver",count=5,},
{name="scrapmetal",count=10},
{name="screw", count = 5,},
{name="glue", count = 2},
}
},
{
name="at_flashlight",
duration=50000,
needitems={
{name="screw",count = 5,},
{name="gun_spring",count = 1,},
{name="scrapmetal",count=2,},
{name="glue", count = 2},
}
},
},
},
["ammo-crafting"] = {
items = {
{
name="ammo_9_box",
duration=120000,
count = 6,
needitems={
{name="gunpowder",count = 1,},
{name="screwdriver",count=1,},
{name="scrapmetal", count = 5,},
},
},
{
name="ammo_rifle_box",
duration=80000,
count = 4,
needitems={
{name="gunpowder",count = 1,},
{name="screwdriver",count=1,},
{name="scrapmetal", count = 10,},
},
},
{
name="ammo_rifle2_box",
duration=80000,
count = 4,
needitems={
{name="gunpowder",count = 1,},
{name="screwdriver",count=1,},
{name="scrapmetal", count = 10,},
},
},
{
name="ammo_50_box",
duration=80000,
count = 2,
needitems={
{name="gunpowder",count = 1,},
{name="screwdriver",count=1,},
{name="scrapmetal", count = 10,},
},
},
{
name="ammo_44_box",
duration=80000,
count = 2,
needitems={
{name="gunpowder",count = 1,},
{name="screwdriver",count=1,},
{name="scrapmetal", count = 10,},
},
},
{
name="ammo_45_box",
duration=80000,
count = 2,
needitems={
{name="gunpowder",count = 1,},
{name="screwdriver",count=1,},
{name="scrapmetal", count = 10,},
},
},
{
name="ammo_38_box",
duration=80000,
count = 1,
needitems={
{name="gunpowder",count = 1,},
{name="screwdriver",count=1,},
{name="scrapmetal", count = 10,},
},
},
},
},
["cokebrickmaker"] = {
items = {
{
name="coke_pure",
count = 3,
duration=10000,
needitems={
{name="coke_raw",count = 6,},
},
},
{
name="coke_pure",
count = 10,
duration=10000,
needitems={
{name="coke_raw",count = 20,},
},
},
{
name="coke_raw",
count = 5,
duration=10000,
needitems={
{name="coke_box",count = 1,},
},
},
{
name="coke_raw",
count = 10,
duration=10000,
needitems={
{name="coke_box",count = 2,},
},
},
{
name="coke_raw",
count = 20,
duration=10000,
needitems={
{name="coke_box",count = 4,},
},
},
{
name="coke_box",
count = 1,
duration=70000,
needitems={
{name="coke_leaf",count = 2,},
},
},
{
name="coke_box",
count = 5,
duration=70000,
needitems={
{name="coke_leaf",count = 10,},
},
},
{
name="xanaxpill",
count = 15,
duration=20000,
needitems={
{name="coke_pure",count = 6,},
{name="prasky",count=1,},
},
},
{
name="xanaxpill",
count = 40,
duration=20000,
needitems={
{name="coke_pure",count = 20,},
{name="prasky",count=1,},
},
},
{
name="coke_brick",
duration=120000,
needitems={
{name="coke_pure",count = 50,},
{name="glue",count=1,},
}
},
},
},
----------------- LEVEL 3 ------------------------------
["guncraftingak"] = {
items = {
{
name="WEAPON_COMPACTRIFLE",
duration=180000,
needitems={
{
name="screw",
count = 140,
},
{
name="scrapmetal",
count = 15,
},
{
name="gun_spring",
count = 16,
},
{
name="handles",
count = 1,
},
{
name="arma_armacaocar",
count = 1,
},
{
name="arma_canocarabina",
count = 1,
},
{
name="screwdriver",
count = 1,
},
{
name = "blueprint_compactrifle",
count = 0.5,
},
{
name="glue",
count=2,
},
{
name="carbon",
count=35,
}
}
},
{
name="WEAPON_GUSENBERG",
duration=180000,
needitems={
{
name="screw",
count = 200,
},
{
name="scrapmetal",
count = 15,
},
{
name="gun_spring",
count = 16,
},
{
name="handles",
count = 1,
},
{
name="arma_armacaocar",
count = 1,
},
{
name="arma_canocarabina",
count = 1,
},
{
name="screwdriver",
count = 1,
},
{
name="glue",
count=2,
},
{
name="carbon",
count=50,
}
}
}
},
},
["mediccrafting"] = {
items = {
{
name="bandage",
duration=60000,
count = 10,
needitems={
{
name="cotton",
count = 10,
},
}
},
{
name="prasky",
duration=60000,
count = 5,
needitems={
{
name="medicmaterials",
count = 1,
},
}
},
},
},
["gunparts2"] = {
items = {
{
name="arma_canocarabina",
duration=100000,
count = 1,
needitems={
{name="carbon",count = 5,},
{name="screwdriver",count=5,},
{name="scrapmetal",count=15},
{name="screw", count = 20,},
{name="glue", count = 3},
}
},
{
name="arma_armacaocar",
duration=100000,
count = 1,
needitems={
{name="carbon",count = 5,},
{name="screwdriver",count=5,},
{name="scrapmetal",count=15},
{name="screw", count = 20,},
{name="glue", count = 3},
}
},
},
},
["guncraftingkompakt"] = {
items = {
{
name="WEAPON_UZI",
duration=100000,
count = 1,
needitems={
{
name="screw",
count = 140,
},
{
name="scrapmetal",
count = 20,
},
{
name="gun_spring",
count = 16,
},
{
name="handles",
count = 1,
},
{name="stocks",count = 1,},
{name="forend",count=1,},
{
name="screwdriver",
count = 1,
},
{
name="glue",
count=2,
},
{
name="carbon",
count=50,
}
}
},
{
name="WEAPON_MP9",
duration=100000,
count = 1,
needitems={
{
name="screw",
count = 140,
},
{
name="scrapmetal",
count = 20,
},
{
name="gun_spring",
count = 16,
},
{
name="handles",
count = 1,
},
{name="stocks",count = 1,},
{name="forend",count=1,},
{
name="screwdriver",
count = 1,
},
{
name="glue",
count=2,
},
{
name="carbon",
count=50,
}
}
},
},
},
----------------- LEVEL 4 ------------------------------
["guncraftingm4"] = {
items = {
{
name="WEAPON_CARBINERIFLE",
duration=120000,
needitems={
{
name="screw",
count = 100,
},
{
name="scrapmetal",
count = 13,
},
{
name="gun_spring",
count = 8,
},
{
name="handles",
count = 1,
},
{
name="arma_armacaocar",
count = 1,
},
{
name="arma_canocarabina",
count = 1,
},
{
name="screwdriver",
count = 1,
},
{
name = "blueprint_combatrifle",
count = 0.5,
},
{
name="carbon",
count = 50,
},
}
},
{
name="WEAPON_ASSAULTRIFLE",
duration=120000,
needitems={
{
name="screw",
count = 100,
},
{
name="scrapmetal",
count = 13,
},
{
name="gun_spring",
count = 8,
},
{
name="handles",
count = 1,
},
{
name="arma_armacaocar",
count = 1,
},
{
name="arma_canocarabina",
count = 1,
},
{
name="screwdriver",
count = 1,
},
{
name = "blueprint_assaultrifle",
count = 0.5,
},
{
name="carbon",
count = 50,
},
}
},
},
},
["guncraftingpdw"] = {
items = {
{
name="WEAPON_COMBAT_PDW",
duration=120000,
needitems={
{
name="screw",
count = 100,
},
{
name="scrapmetal",
count = 10,
},
{
name="gun_spring",
count = 12,
},
{
name="handles",
count = 1,
},
{
name="arma_armacaocar",
count = 1,
},
{
name="arma_canocarabina",
count = 1,
},
{
name="screwdriver",
count = 1,
},
{
name = "blueprint_combatpdw",
count = 0.5,
},
{
name="carbon",
count = 60,
},
}
},
{
name="WEAPON_SMG",
duration=120000,
needitems={
{
name="screw",
count = 100,
},
{
name="scrapmetal",
count = 10,
},
{
name="gun_spring",
count = 12,
},
{
name="handles",
count = 1,
},
{
name="arma_armacaocar",
count = 1,
},
{
name="arma_canocarabina",
count = 1,
},
{
name="screwdriver",
count = 1,
},
{
name = "blueprint_combatpdw",
count = 0.5,
},
{
name="carbon",
count = 40,
},
}
},
{
name="WEAPON_COMBATPDW",
duration=120000,
needitems={
{
name="screw",
count = 100,
},
{
name="carbon",
count = 50,
},
{
name="scrapmetal",
count = 10,
},
{
name="gun_spring",
count = 12,
},
{
name="handles",
count = 1,
},
{
name="arma_armacaocar",
count = 1,
},
{
name="arma_canocarabina",
count = 1,
},
{
name="screwdriver",
count = 1,
},
{
name = "blueprint_combatpdw",
count = 0.5,
},
}
}
},
},
["gunparts3"] = {
items = {
{
name="at_clip_extended_smg",
duration=120000,
needitems={
{
name="screw",
count = 50,
},
{
name="carbon",
count = 20,
},
{
name="scrapmetal",
count = 10,
},
{
name="gun_spring",
count = 2,
},
}
},
{
name="at_clip_extended_rifle",
duration=120000,
needitems={
{
name="screw",
count = 50,
},
{
name="carbon",
count = 15,
},
{
name="scrapmetal",
count = 10,
},
{
name="gun_spring",
count = 2,
},
}
},
{
name="at_clip_drum_smg",
duration=120000,
needitems={
{
name="screw",
count = 50,
},
{
name="carbon",
count = 90,
},
{
name="scrapmetal",
count = 10,
},
{
name="gun_spring",
count = 2,
},
}
},
{
name="at_clip_drum_rifle",
duration=120000,
needitems={
{
name="screw",
count = 50,
},
{
name="carbon",
count = 100,
},
{
name="scrapmetal",
count = 10,
},
{
name="gun_spring",
count = 2,
},
}
},
{
name="at_compensator",
duration=120000,
needitems={
{
name="screw",
count = 30,
},
{
name="carbon",
count = 10,
},
{
name="scrapmetal",
count = 2,
},
{
name="gun_spring",
count = 2,
},
}
},
{
name="at_scope_small",
duration=120000,
needitems={
{
name="screw",
count = 10,
},
{
name="carbon",
count = 10,
},
{
name="scrapmetal",
count = 2,
},
{
name="gun_spring",
count = 2,
},
}
},
{
name="at_suppressor_heavy",
duration=120000,
needitems={
{
name="screw",
count = 30,
},
{
name="carbon",
count = 30,
},
{
name="scrapmetal",
count = 2,
},
{
name="gun_spring",
count = 2,
},
}
},
},
},
["methbrickmaker"] = {
items = {
{
name="meth_glass",
count = 2,
duration=100000,
returnItem = "meth_emptysacid",
returnItemCount = 2,
needitems={
{
name="meth_amoniak",
count = 2,
},
{
name="meth_sacid",
count = 2,
},
}
},
{
name="meth_glass",
count = 5,
duration=100000,
returnItem = "meth_emptysacid",
returnItemCount = 4,
needitems={
{
name="meth_amoniak",
count = 4,
},
{
name="meth_sacid",
count = 4,
},
}
},
{
name="meth_sharp",
count = 4,
duration=40000,
needitems={
{
name="meth_glass",
count = 4,
},
}
},
{
name="meth_bag",
count = 1,
duration=10000,
needitems={
{
name="meth_sharp",
count = 1,
},
}
},
{
name="meth_bag",
count = 5,
duration=30000,
needitems={
{
name="meth_sharp",
count = 5,
},
}
},
},
},
["kevlarcrafting"] = {
items = {
{
name="kevlar",
duration=120000,
needitems={
{
name="screw",
count = 40,
},
{
name="carbon",
count = 5,
},
{
name="scrapmetal",
count = 5,
},
}
},
},
},
----------------- LEVEL 5 ------------------------------
["guncraftinglong"] = {
{
name="WEAPON_M70",
duration=120000,
needitems={
{
name="screw",
count = 150,
},
{
name="scrapmetal",
count = 12,
},
{
name="gun_spring",
count = 8,
},
{
name="handles",
count = 1,
},
{
name="arma_armacaocar",
count = 1,
},
{
name="arma_canocarabina",
count = 1,
},
{
name="screwdriver",
count = 1,
},
{
name = "blueprint_assaultrifle",
count = 0.5,
},
{
name="carbon",
count = 60,
},
}
},
{
name="WEAPON_AK74",
duration=120000,
needitems={
{
name="screw",
count = 150,
},
{
name="scrapmetal",
count = 12,
},
{
name="gun_spring",
count = 8,
},
{
name="handles",
count = 1,
},
{
name="arma_armacaocar",
count = 1,
},
{
name="arma_canocarabina",
count = 1,
},
{
name="screwdriver",
count = 1,
},
{
name = "blueprint_assaultrifle",
count = 0.5,
},
{
name="carbon",
count = 60,
},
}
},
}
}
Config.InDev = false
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