Configuration

With all of our resources, you also get much configuration, here is some explanation for it!

INFO: Config might contain BETA additions, so it might not be 1:1 as yours

Config Example

Here you can see a config.lua example with all additions you'll need

```lua
local IS_SERVER = IsDuplicityVersion()



Config = {}


if not IS_SERVER then
    -------------- Client side ---------------------
    Config.PoliceJobs = {"police","paletosheriff", "sahp"}
    Config.UnlockingCaseTime = 100000
    Config.IPL = {
        "bkr_biker_interior_placement_interior_5_biker_dlc_int_ware04_milo",
        "ex_exec_warehouse_placement_interior_2_int_warehouse_l_dlc_milo",
    }
    Config.Minigame = {
        rememberNumbers = 7,
        timeForRemember = 2000, -- 2000 ms = 2s
    }
    Config.mask = 46


    Config.ObjectModel = "prop_idol_case_02"


    -- Hidden stashes
    Config.UseSkillCheck  = false


else 
    -------------- Server side ---------------------
    Config.UseRegisterUsableItem = false  -- THIS IS ALLOWS REGISTER USABLE ITEM server/server_data.lua
    Config.DefaultRoute = 8860
    Config.CardsSpawn = 20
    Config.ObjectModel = "prop_mb_crate_01a"
    Config.KeycardsOnGround = {
        "keycard_red",
        "keycard_white",
        "keycard_blue",
    }
    
    Config.CardsFromDirtyCard = {
        "keycard_green",
        "keycard_red",
        "keycard_white"
    }
    -- These are the briefcases that randomly spawn.
    Config.MaxStashes = 20
    Config.Items = {
       {name="WEAPON_PISTOL_MK2",count=1},
       {name="money",count=math.random(10,5000)},
       {name="crowbar",count=1},
       {name="crowbar",count=1},
       {name="crowbar",count=1},
       {name="crowbar",count=1},
       {name="phone",count=1},
       {name="lockpick",count=math.random(1,3)},
       {name="radio",count=math.random(1,3)},
       {name="radio",count=math.random(1,3)},
       {name="radio",count=math.random(1,3)},
       {name="keycard_white",count=1},
       {name="keycard_red",count=1},
       {name="keycard_white",count=1},
       {name="blueprint_combatrifle",count=1},
       {name="lockpick",count=math.random(1,3)},
       {name="lockpick",count=math.random(1,3)},
       {name="lockpick",count=math.random(1,3)},
       {name="diamond",count=math.random(1,3)},
       {name="diamond",count=math.random(1,3)},
       {name="gold", count=1},
       {name="gold", count=1},
       {name="ammo_rifle_box",count=1},
       {name="ammo_rifle2_box",count=1},
       {name="carbon", count = 2},
       {name="carbon", count = 2},
       {name="carbon", count = 1},
       {name="carbon", count = 10},
       {name="blueprint_machinepistol", count = 2},
       {name="blueprint_pistol50", count = 1},
       {name="blueprint_machinepistol", count = 1},
       {name="blueprint_pistol50", count = 1},
       {name="blueprint_machinepistol", count = 1},
       {name="blueprint_pistol50", count = 1},
       {name="blueprint_heavyrevolver",count=1},
       {name="blueprint_heavyrevolver",count=1},
    }   


    function SendLogs(source,log_action,action_message,data)
        local player = BRIDGE.GetPlayerData(source)
        local log_data = {
            player = GetPlayerName(source),
        }
        table.insert(log_data,data)
        TriggerEvent("logs:send", {
            player = source, action = log_action, 
            message = ("Player %s "..action_message):format(GetPlayerName(source)), 
            data = log_data
        })
    end

    Config.KeycardResetCaseItem = 15 -- Minutes
    Config.KeycardResetTime = 120 -- Minutes

    

end
```

Server side data

Server_Data = {}


Server_Data = {}
Server_Data.Positions = {
    {name="Hidden_Stash_1",pos=vector4(2747.5833, 4752.7500, 44.6474, 63.7850)},
    {name="Hidden_Stash_2",pos=vector4(2488.5376, 4964.4644, 44.7043, 242.9535)},
    {name="Hidden_Stash_3",pos=vector4(2513.1082, 4995.4922, 44.8492, 315.3280)},
    {name="Hidden_Stash_4",pos=vector4(1840.1650, 4581.3511, 31.8199, 128.9329)},
    {name="Hidden_Stash_5",pos=vector4(-501.9061, 4309.4253, 88.9003, 179.1070)},
    {name="Hidden_Stash_6",pos=vector4(238.0865, 3029.7761, 42.2973, 158.4419)},
    {name="Hidden_Stash_7",pos=vector4(168.3343, 1900.2976, 166.6072, 178.5613)},
    {name="Hidden_Stash_8",pos=vector4(53.1255, 1022.8010, 217.3859, 249.0000)},
    {name="Hidden_Stash_9",pos=vector4(267.7661, 128.3884, 103.9166, 3.4451)},
    {name="Hidden_Stash_10",pos=vector4(-161.4326, -1629.9373, 33.6196, 122.4621)},
    {name="Hidden_Stash_11",pos=vector4(-75.3649, -1839.1688, 26.8870, 245.6587)},
    {name="Hidden_Stash_12",pos=vector4(97.5450, -1900.8865, 23.8732, 139.9228)},
    {name="Hidden_Stash_13",pos=vector4(213.7709, -1853.2953, 31.2212, 264.9711)},
    {name="Hidden_Stash_14",pos=vector4(560.7086, -1811.2977, 26.5790, 323.7404)},
    {name="Hidden_Stash_15",pos=vector4(601.6642, -1883.3928, 24.9423, 133.1692)},
    {name="Hidden_Stash_16",pos=vector4(723.3407, -1970.0437, 29.1882, 10.2106)},
    {name="Hidden_Stash_17",pos=vector4(746.8595, -1803.1707, 29.2916, 312.9755)},
    {name="Hidden_Stash_18",pos=vector4(1148.7321, -1627.7803, 34.8815, 338.5660)},
    {name="Hidden_Stash_19",pos=vector4(1147.8378, -1356.8711, 34.6646, 263.8032)},
    {name="Hidden_Stash_20",pos=vector4(1083.1377, -788.1150, 58.2627, 337.2597)},
    {name="Hidden_Stash_21",pos=vector4(748.8174, -583.7556, 27.0707, 62.7336)},
    {name="Hidden_Stash_22",pos=vector4(747.8707, -529.1491, 27.7766, 327.7069)},
    {name="Hidden_Stash_23",pos=vector4(564.4783, -498.8210, 25.8929, 282.0714)},
    {name="Hidden_Stash_24",pos=vector4(525.4493, -444.2477, 24.8050, 321.8794)},
    {name="Hidden_Stash_25",pos=vector4(623.1960, -410.5377, 24.6442, 192.5950)},
    {name="Hidden_Stash_26",pos=vector4(765.0413, -504.3730, 28.1535, 298.0461)},
    {name="Hidden_Stash_27",pos=vector4(1002.3470, -500.5078, 32.5189, 353.8523)},
    {name="Hidden_Stash_28",pos=vector4(1369.5533, -943.3511, 57.1877, 239.4648)},
    {name="Hidden_Stash_29",pos=vector4(2808.8911, 1723.3854, 24.4880, 94.9126)},
    {name="Hidden_Stash_30",pos=vector4(2274.4778, 3753.7954, 38.5529, 145.7563)},
    {name="Hidden_Stash_31",pos=vector4(2377.9592, 4847.7080, 40.5545, 339.2723)},
    {name="Hidden_Stash_32",pos=vector4(-108.2267, 6361.7705, 31.4873, 132.9011)},
    {name="Hidden_Stash_33",pos=vector4(-105.2205, 6193.5615, 36.2000, 226.0399)},
    {name="Hidden_Stash_34",pos=vector4(-802.7047, 5482.4194, 25.5171, 210.1278)},
    {name="Hidden_Stash_35",pos=vector4(-1638.1301, 4722.3394, 52.9832, 142.5905)},
    {name="Hidden_Stash_36",pos=vector4(-1895.0435, 4562.7803, 6.7704, 95.6585)},
    {name="Hidden_Stash_37",pos=vector4(-1647.2654, 3158.5232, 32.8381, 127.5853)},
}

Server_Data.Keycards = {
    {
        name="Keycard - Red | Tier 1",
        route=1,
        enter=vector4(-684.2969, -1170.8752, 10.6142, 119.8039),
        exit=vector4(1138.1732, -3199.1897, -39.6657, 77.9737),
        case=vector4(1119.3546, -3195.7451, -40.4010, 261.1063), 
        keycard="keycard_red",
        locked = true,
        caselocked = true,
        itemsToCase = 3,
        KeycardResetTime = 60, -- Minutes
        items={
            {name="WEAPON_PISTOL",count=1},
            {name="money",count=math.random(500,5000)}, 
            {name="gun_spring",count=math.random(1,10)},
            {name="WEAPON_PISTOL",count=1},
            {name="keycard_white",count=1},
            {name="money",count=math.random(500,5000)}, 
            {name="screw",count=math.random(1,5)},
            {name="screw",count=math.random(1,5)},
        }
    },
    {
        name="Keycard - White | Tier 1",
        route=2,
        enter=vector4(-121.6452, 6204.5864, 32.3814, 315.8670),
        exit=vector4(992.2798, -3097.8198, -38.9959, 271.2554),
        case=vector4(1021.2851, -3094.1882, -38.9999, 316.1513), 
        keycard="keycard_white",
        locked = true,
        caselocked = true,
        itemsToCase = 3,
        KeycardResetTime = 60, -- Minutes
        items={
            {name="WEAPON_PISTOL",count=1},
            {name="money",count=math.random(500,5000)}, 
            {name="gun_spring",count=math.random(1,10)},
            {name="WEAPON_PISTOL",count=1},
            {name="WEAPON_PISTOL",count=1},
            {name="ammo_9_box", count=2},
            {name="ammo_9_box", count=5},
            {name="ammo_9_box", count=2},
            {name="money",count=math.random(500,5000)}, 
            {name="money",count=math.random(500,5000)}, 
            {name="gun_spring",count=math.random(1,5)},
            {name="gun_spring",count=math.random(1,5)},
            {name="gun_spring",count=math.random(1,5)},
            {name="gun_spring",count=math.random(1,7)},
            {name="sheetmetal", count = 2},
            {name="sheetmetal", count = 1},
            {name="sheetmetal", count = 1},
            {name="carbon", count = 10},
        },
        peds = {
            vector4(1015.9341, -3105.4492, -38.9999, 268.4003),
            vector4(1021.0615, -3102.5586, -38.9999, 29.6917),
            vector4(1017.8819, -3094.7732, -38.9999, 93.5562),
        }
    },

    {
        name="Keycard - Blue | Tier 2",
        route=3,
        enter=vector4(2899.2922, 4399.4316, 50.2348, 19.9118),
        exit=vector4(1138.1732, -3199.1897, -39.6657, 77.9737),
        case=vector4(1137.7986, -3194.3718, -40.3971, 117.6959),
        keycard="keycard_blue",
        locked = true,
        caselocked = true,
        itemsToCase = 4,
        KeycardResetTime = 80, -- Minutes
        LegendaryItem = {
            name = "keycard_black",
            count = 1,
            chance = 30,
        },
        items={
            {name="screw",count=10},
            {name="screw",count=10},
            {name="WEAPON_PISTOL",count=1},
            {name="money",count=math.random(500,10000)}, 
            {name="WEAPON_COMBATPISTOL",count=1},
            {name="WEAPON_PISTOL",count=1},
            {name="screw",count=10},
            {name="screw",count=10},
            {name="WEAPON_PISTOL",count=1},
            {name="money",count=math.random(500,10000)}, 
            {name="WEAPON_COMBATPISTOL",count=1},
            {name="WEAPON_GLOCK20",count=1},
            {name="gun_spring",count=math.random(5,15)},
            {name="screw",count=10},
            {name="screw",count=10},
            {name="screw",count=10},
            {name="ammo_9_box", count=2},
            {name="ammo_rifle_box",count=2},
            {name="ammo_rifle2_box",count=2},
            {name="gunpowder", count=1},
            {name="gunpowder", count=1},
            {name="WEAPON_DOUBLEACTION",count=1},
            {name="carbon", count = 10},
            {name="gunpowder", count=1},
            {name="gunpowder", count=1},
        },
        peds = {
            vector4(1015.9341, -3105.4492, -38.9999, 268.4003),
            vector4(1021.0615, -3102.5586, -38.9999, 29.6917),
            vector4(1017.8819, -3094.7732, -38.9999, 93.5562),
        }
    },
    {
        name="Keycard - Black | Tier 2",
        route=4,
        enter=vector4(2675.7749, 3499.2458, 53.3035, 170.4278),
        exit=vector4(992.2798, -3097.8198, -38.9959, 271.2554),
        case=vector4(999.0377, -3107.8857, -38.9999, 19.3269),
        keycard="keycard_black",
        locked = true,
        caselocked = true,
        itemsToCase = 5,
        KeycardResetTime = 80, -- Minutes
        LegendaryItem = {
            name = "keycard_green",
            count = 1,
            chance = 40,
        },
        items={
            {name="screw",count=10},
            {name="screw",count=10},
            {name="WEAPON_PISTOL",count=1},
            {name="money",count=math.random(500,10000)}, 
            {name="WEAPON_COMBATPISTOL",count=1},
            {name="WEAPON_PISTOL",count=1},
            {name="ammo_9_box", count=2},
            {name="ammo_rifle_box",count=5},
            {name="ammo_rifle2_box",count=2},
            {name="ammo_9_box", count=2},
            {name="ammo_rifle_box",count=5},
            {name="ammo_rifle2_box",count=2},
            {name="gunpowder", count=1},
            {name="gunpowder", count=1},
            {name="gunpowder", count=1},
            {name="cpu", count=1},
            {name="WEAPON_DOUBLEACTION",count=1},
            {name="blueprint_machinepistol",count=1},
            {name="blueprint_machinepistol",count=1},
            {name="blueprint_machinepistol",count=1},
            {name="ammo_rifle_box",count=2},
            {name="ammo_rifle2_box",count=2},
            {name="screw",count=10},
            {name="screw",count=10},
            {name="WEAPON_PISTOL",count=1},
            {name="money",count=math.random(500,10000)}, 
            {name="WEAPON_COMBATPISTOL",count=1},
            {name="WEAPON_MACHINEPISTOL",count=1},
            {name="ammo_9_box", count=2},
            {name="ammo_rifle_box",count=5},
            {name="ammo_rifle2_box",count=2},
            {name="ammo_9_box", count=2},
            {name="ammo_rifle_box",count=5},
            {name="ammo_rifle2_box",count=2},
            {name="carbon", count = 10},
        },
        peds = {
            vector4(1015.9341, -3105.4492, -38.9999, 268.4003),
            vector4(1021.0615, -3102.5586, -38.9999, 29.6917),
            vector4(1017.8819, -3094.7732, -38.9999, 93.5562),
        }
        
    },

    {
        name="Keycard - Green | Tier 3",
        route=5,
        enter=vector4(-2018.0048, 3383.9668, 31.2423, 217.2281),
        exit=vector4(1138.1732, -3199.1897, -39.6657, 77.9737),
        case=vector4(1123.8820, -3197.5244, -40.3945, 310.2501),
        keycard="keycard_green",
        locked = true,
        caselocked = true,
        itemsToCase = 4,
        KeycardResetTime = 100, -- Minutes
        items={
            {name="WEAPON_PISTOL",count=1},
            {name="money",count=math.random(1000,20000)}, 
            {name="money",count=math.random(10000,20000)}, 
            {name="money",count=math.random(1000,20000)}, 
            {name="money",count=math.random(10000,20000)}, 
            {name="money",count=math.random(1000,20000)}, 
            {name="money",count=math.random(10000,20000)}, 
            {name="WEAPON_COMBATPDW",count=1},
            {name="WEAPON_REVOLVER", count = 1},
            {name="WEAPON_MACHINEPISTOL",count=1},
            {name="ammo_rifle_box",count=2},
            {name="ammo_rifle2_box",count=2},
            {name="gunpowder", count=1},
            {name="gunpowder", count=1},
            {name="gunpowder", count=1},
            {name="ammo_rifle_box",count=5},
            {name="ammo_rifle2_box",count=5},
            {name="sheetmetal", count = 1},
            {name="sheetmetal", count = 1},
            {name="sheetmetal", count = 1},
            {name="sheetmetal", count = 1},
            {name="sheetmetal", count = 1},
            {name="money",count=math.random(1000,20000)}, 
            {name="money",count=math.random(10000,20000)}, 
            {name="money",count=math.random(1000,20000)}, 
            {name="money",count=math.random(10000,20000)}, 
            {name="money",count=math.random(1000,20000)}, 
            {name="money",count=math.random(10000,20000)}, 
            {name="graphic", count = 1},
            {name="ram", count = 1},
            {name="weaponrepairkit", count = 1},
            {name="ram", count = 1},
            {name="WEAPON_COMBATPDW",count=1},
            {name="WEAPON_REVOLVER", count = 1},
            {name="c4_bomb", count=1},
            {name="ram", count = 1},
            {name="ram", count = 1},
            {name="WEAPON_REVOLVER", count = 1},
            {name="c4_bomb", count=1},
            {name="blueprint_machinepistol",count=1},
            {name="blueprint_machinepistol",count=1},
            {name="blueprint_machinepistol",count=1},
            {name="keycard_purple",count=1},
        },
        peds = {
            vector4(1116.1317, -3193.4888, -40.3925, 264.7714),
            vector4(1120.9600, -3193.5659, -40.3930, 250.8205),
            vector4(1117.4550, -3195.5122, -40.4019, 273.4895),
        }
    },
    {
        name="Purple | Tier 4",
        route=6,
        enter=vector4(167.9851, -2221.9663, 7.2721, 357.1036),
        exit=vector4(902.7318, -3182.2832, -97.0570, 270.2150),
        case=vector4(874.9867, -3240.6902, -98.0779, 9.9406),
        keycard="keycard_purple",
        locked = true,
        caselocked = true,
        itemsToCase = 8,
        KeycardResetTime = 120, -- Minutes
        LegendaryItem = {
            name = "keycard_yellow",
            count = 1,
            chance = 10,
        },
        items={
            {name="money",count=math.random(1000,50000)}, 
            {name="money",count=math.random(10000,50000)}, 
            {name="WEAPON_COMBATPDW",count=1},
            {name="carbon",count=50}, 
            {name="carbon",count=20},
            {name="WEAPON_SMG",count=1},
            {name="ammo_rifle_box",count=10},
            {name="ammo_rifle2_box",count=10},
            {name="gunpowder", count=1},
            {name="gunpowder", count=2},
            {name="screw", count = 50},
            {name="ammo_rifle_box",count=10},
            {name="ammo_rifle2_box",count=10},
            {name="gunpowder", count=1},
            {name="gunpowder", count=2},
            {name="screw", count = 50},
            {name="ammo_rifle_box",count=10},
            {name="ammo_rifle2_box",count=10},
            {name="gunpowder", count=1},
            {name="gunpowder", count=2},
            {name="weaponrepairkit", count = 1},
            {name="WEAPON_SMG",count=1},
            {name="graphic", count = 1},
            {name="graphic", count = 1},
            {name="graphic", count = 1},
            {name="WEAPON_GLOCK20", count = 1},
            {name="WEAPON_GLOCK20", count = 1},
            {name="WEAPON_GLOCK20", count = 1},
            {name="ram", count = 1},
            {name="blueprint_combatrifle",count=1},
            {name="blueprint_machinepistol",count=1},
            {name="ram", count = 1},
            {name="ram", count = 1},
            {name="cpu", count = 1},
            {name="blueprint_combatpdw",count=1},
            {name="blueprint_compactrifle",count=1},
            {name="money",count=math.random(1000,50000)}, 
            {name="money",count=math.random(10000,50000)}, 
            {name="WEAPON_COMBATPDW",count=1},
            {name="WEAPON_SMG",count=1},
            {name="ammo-rifle",count=200},
            {name="ammo-rifle2",count=200},
            {name="gunpowder", count=1},
            {name="gunpowder", count=2},
            {name="weaponrepairkit", count = 1},
            {name="ammo-rifle",count=200},
            {name="ammo-rifle2",count=200},
            {name="gunpowder", count=1},
            {name="gunpowder", count=2},
            {name="weaponrepairkit", count = 1},
            {name="ammo-rifle",count=200},
            {name="ammo-rifle2",count=200},
            {name="gunpowder", count=1},
            {name="gunpowder", count=2},
            {name="weaponrepairkit", count = 1},
            {name="WEAPON_SMG",count=1},
            {name="graphic", count = 1},
            {name="graphic", count = 1},
            {name="graphic", count = 1},
            {name="WEAPON_GLOCK20", count = 1},
            {name="WEAPON_GLOCK20", count = 1},
            {name="WEAPON_GLOCK20", count = 1},
            {name="ram", count = 1},
            {name="blueprint_combatrifle",count=1},
            {name="blueprint_machinepistol",count=1},
            {name="ram", count = 1},
            {name="ram", count = 1},
            {name="cpu", count = 1},
            {name="blueprint_combatpdw",count=1},
            {name="blueprint_compactrifle",count=1},
        },
        peds = {
            vector4(857.9168, -3246.4766, -98.3532, 358.7211),
            vector4(848.2736, -3236.4041, -98.6992, 311.2707),
            vector4(874.5753, -3247.3423, -98.2869, 280.9030),
            vector4(875.4786, -3189.4292, -96.5771, 328.2098),
            vector4(892.3379, -3190.8037, -97.0326, 43.5457),
            vector4(896.0417, -3207.4531, -98.2012, 201.0810),
            vector4(888.0290, -3186.8118, -96.9699, 34.1855),
            vector4(881.8554, -3182.2473, -96.8123, 81.3174),
            vector4(907.9521, -3222.0149, -98.2632, 112.4668),
            vector4(858.6727, -3216.3967, -98.4355, 299.9756),
            vector4(866.3761, -3248.4380, -98.2943, 277.8546),
            vector4(877.5963, -3246.3633, -98.2860, 300.5353),
            vector4(849.5106, -3239.7805, -98.6992, 293.0086),
            vector4(853.9619, -3242.2402, -98.6992, 357.3888),
            vector4(946.7150, -3227.6409, -98.2937, 110.1285),
            vector4(945.3345, -3224.9480, -98.2913, 68.5609),
            vector4(921.4619, -3235.6013, -98.2909, 96.0292),
            vector4(893.2076, -3245.6418, -98.2627, 75.9277),
            vector4(892.1105, -3173.4900, -97.1236, 226.4838),
            vector4(874.6010, -3201.7271, -96.8232, 354.4978),
            vector4(855.9304, -3245.5901, -98.5220, 62.2653),
            vector4(847.3750, -3237.9404, -98.6992, 320.1892),
            vector4(837.9402, -3232.8774, -98.6991, 285.9606),
        }
    },
    {
        name="Yellow | Tier 5",
        route=7,
        enter=vector4(2049.4817, 2949.9509, 47.7358, 124.9879),
        exit=vector4(2141.9333, 2923.8896, -61.9019, 204.7599),
        case=vector4(2021.9453, 3021.2273, -72.6917, 237.8764),
        keycard="keycard_yellow",
        locked = true,
        caselocked = true,
        itemsToCase = 10,
        addDispatchInfo = "",
        KeycardResetTime = 150, -- Minutes
        LegendaryItem = {
            name = "WEAPON_R90",
            count = 1,
            chance = 3,
        },
        items={
            {name="carbon",count=math.random(50,80)}, 
            {name="carbon",count=math.random(30,50)}, 
            {name="carbon",count=math.random(20,20)}, 
            {name="carbon",count=math.random(20,30)}, 
            {name="WEAPON_SMG",count=1},
            {name="ammo-rifle",count=100},
            {name="ammo-rifle2",count=100},
            {name="gunpowder", count=1},
            {name="gunpowder", count=2},
            {name="ammo-rifle",count=200},
            {name="ammo-rifle2",count=200},
            {name="gunpowder", count=1},
            {name="gunpowder", count=3},
            {name="ammo-rifle",count=100},
            {name="ammo-rifle2",count=100},
            {name="gunpowder", count=1},
            {name="gunpowder", count=2},
            {name="screw", count = 50},
            {name="screw", count = 50},
            {name="screw", count = 50},
            {name="ammo-win", count = 75},
            {name="gunpowder", count=1},
            {name="gunpowder", count=2},
            {name="WEAPON_REVOLVER", count = 1},
            {name="c4_bomb", count = 5},
            {name="c4_bomb", count = 5},
            {name="WEAPON_COMBATPDW",count=1},
            {name="WEAPON_SMG",count=1},
            {name="WEAPON_ASSAULTRIFLE_MK2", count = 1},
            {name="WEAPON_ASSAULTRIFLE_MK2", count = 1},
            {name="WEAPON_CARBINERIFLE", count = 1},
            {name="WEAPON_GLOCK20", count = 1},
            {name="heavy_c4_bomb", count = 2},
            {name="heavy_c4_bomb", count = 1},
            {name="blueprint_combatrifle",count=1},
            {name="blueprint_machinepistol",count=1},
            {name="blueprint_combatpdw",count=1},
            {name="blueprint_compactrifle",count=1},
            {name="blueprint_assaultrifle",count=1},

        },
        pedsUseHeavyGuns = true,
        peds = {
            vector4(2123.7090, 2920.5374, -61.9019, 261.8432),
            vector4(2116.2888, 2925.5547, -61.9019, 249.6981),
            vector4(2096.6470, 2932.8257, -61.9019, 235.7599),
            vector4(2065.4275, 2931.9343, -61.9018, 262.0783),
            vector4(2049.5398, 2935.5232, -61.9017, 309.1484),
            vector4(2046.3793, 2944.5903, -61.9017, 245.7031),
            vector4(2043.8649, 2957.8022, -61.9021, 135.1488),
            vector4(2029.1545, 2970.8123, -61.9017, 262.1143),
            vector4(2048.8105, 2968.1968, -61.9018, 204.0878),
            vector4(2055.6904, 2977.4639, -61.9018, 151.3802),
            vector4(2041.8394, 2977.5608, -64.5016, 219.9290),
            vector4(2046.3109, 2970.1138, -67.3019, 0.7233),
            vector4(2054.4514, 2972.0217, -67.3015, 101.6765),
            vector4(2057.1094, 2978.7546, -67.3013, 136.1168),
            vector4(2064.2410, 2978.4116, -67.3020, 104.8966),
            vector4(2068.5044, 2972.8665, -69.9017, 47.7124),
            vector4(2061.8257, 2979.0752, -72.7020, 216.4948),
            vector4(2054.5525, 2987.9863, -72.7020, 219.1337),
            vector4(2056.5430, 2991.7832, -72.7020, 181.9532),
            vector4(2049.8164, 3001.3967, -72.7020, 204.4881),
            vector4(2043.3969, 2994.8120, -72.7020, 293.9584),
            vector4(2033.3871, 3004.4128, -72.7020, 249.3178),
            vector4(2031.5491, 3017.1045, -72.7028, 247.9948),
            vector4(2024.1191, 3029.3572, -72.7072, 197.6522),
            vector4(2016.3706, 3027.1113, -72.7077, 223.8413),
            vector4(2020.4623, 3018.1333, -72.7047, 228.8731),
            vector4(2022.9529, 3011.9539, -72.7027, 235.6587),
            vector4(2059.9600, 2951.2017, -61.9060, 219.4198),
            vector4(2024.5372, 3013.3137, -72.7029, 246.4920),
            vector4(2037.5405, 3013.6877, -72.7020, 207.2711),
            vector4(2056.3003, 2990.8340, -72.7020, 181.4936),
            vector4(2059.1367, 2981.4995, -67.3013, 132.5076),
            vector4(2056.2397, 2978.9917, -61.9017, 144.8753),
        }
    },
}

Server_Data.RandomSpawns = {
    { coords=vector3(-73.7855, -1120.5604, 25.8035)},
    { coords=vector3(22.0479, -1115.6140, 29.2141)},
    { coords=vector3(-41.7044, -1072.4752, 27.5469)},
    { coords=vector3(224.1914, -795.3894, 30.6804)},
    { coords=vector3(239.4125, -816.3897, 30.1717)},
    { coords=vector3(144.1961, -1034.3444, 29.3467)},
    { coords=vector3(286.7715, -1272.6578, 29.2907)},
    { coords=vector3(6.7446, -389.0727, 39.4017)},
    { coords=vector3(-510.6713, -258.7262, 35.5726)},
    { coords=vector3(300.1852, -580.5941, 43.2608)},
    { coords=vector3(-2551.0173, 2318.0549, 33.2143)},
    { coords=vector3(-2192.8113, 4253.3281, 48.0857)},
    { coords=vector3(-2171.2646, 4266.5825, 48.9479)},
    { coords=vector3(-2194.1030, 4291.5176, 49.1701)},
    { coords=vector3(113.9758, 6410.8555, 31.3612)},
    { coords=vector3(8.8920, 6503.5400, 31.6071)},
    { coords=vector3(199.7753, 6603.6816, 31.6676)},
    { coords=vector3(843.5837, -56.9655, 78.7600)},
    { coords=vector3(920.1547, 47.2911, 80.8765)},
    { coords=vector3(-276.5105, -1914.1331, 29.9455)},
    { coords=vector3(-62.9201, -1747.0327, 29.3474)},
    { coords=vector3(-31.6227, -1675.5442, 29.4883)},
    { coords=vector3(91.3803, -1192.2357, 29.2932)},
    { coords=vector3(-152.2367, -1173.3651, 23.7426)},
    { coords=vector3(409.7980, -1624.1207, 29.2919)},
    { coords=vector3(403.9722, -1645.6729, 29.2921)},
    { coords=vector3(923.4796, -1560.3035, 30.7514)},
}



if Config.UseRegisterUsableItem then
    BRIDGE.RegisterUsableItem("gasmask", "pls_keycards:useGasMask")
end

Last updated