# Intro

![keycards](https://forum.cfx.re/uploads/default/original/5X/5/6/b/4/56b4638e5ae162614d5ad34d967cc4d4119a18d1.jpeg)

## ❓What are keycards? <a href="#what-are-keycards-1" id="what-are-keycards-1"></a>

> **Keycards** can be used to break into rooms that may contain guards and loot of your choice.
>
> Cards are divided into different tiers by default and each tier offers something special.
>
> Some cards have no NPCs, but the hardest ones have the most dangerous NPCs that will give you a hard time!
>
> By default, 6 tiers are created, which gradually rise and to get to the biggest ones you have to start gradually!
>
> **Cards can be found on the ground or in hidden stashes.**
>
> **ALL CONFIGURABLE**

## 🎮 Custom minigame - MIND GAME <a href="#custom-minigame-mind-game-2" id="custom-minigame-mind-game-2"></a>

> <img src="https://forum.cfx.re/uploads/default/original/5X/1/1/1/0/1110165008b848fd46595680997b77cf588b8e2e.jpeg" alt="image" data-size="original">

## 🚫 Gas zone <a href="#gas-zone-3" id="gas-zone-3"></a>

> One card requires a gas mask because it’s covered in a gas zone and you can’t get to the loot otherwise.

> ```auto
> exports.pls_keycards.useGasmask() -- More info in docs
> ```

## 💼 Hidden stashes <a href="#hidden-stashes-4" id="hidden-stashes-4"></a>

> The script also includes hidden stashes, which are scattered throughout the map and can include cards or other items for players to search for.

## 💳 Lootable cards <a href="#lootable-cards-5" id="lootable-cards-5"></a>

> Cards can be found on the ground.\
> Different spawns and only a few cards are ever selected!

## 🆙 6 Tiers <a href="#h-6-tiers-6" id="h-6-tiers-6"></a>

> <img src="https://forum.cfx.re/uploads/default/original/5X/7/7/7/9/7779f733cb239b5ab61a6bca1c1e9bab0dc82270.png" alt="keycard_tiers" data-size="original">

## ⚠️ Dependencies <a href="#dependencies-7" id="dependencies-7"></a>

> * ox\_lib - [GitHub - overextended/ox\_lib: A FiveM resource and script library for Lua and JS.](https://github.com/overextended/ox_lib)
> * xsound - [GitHub - Xogy/xsound: Improved audio library for FiveM](https://github.com/Xogy/xsound)

## 🛟Supports <a href="#supports-8" id="supports-8"></a>

> ### Inventory
>
> * ox\_inventory
> * qb\_inventory
> * ps\_inventory
> * quasar\_inventory
>
> More inventory can be added to BRIDGE
>
> ### Target
>
> Target is not required, but supported!
>
> ```auto
> BRIDGE.UseMarkers = true
> ```
>
> * ox\_target
> * qb\_target

## 📽️ Preview <a href="#preview-9" id="preview-9"></a>

![](https://img.youtube.com/vi/xpACpdR_DgY/hqdefault.jpg)

## 🏪 Store <a href="#store-10" id="store-10"></a>

> **Escrow** - 13.99 EUR: <https://store.polisek.io/package/6136718>\
> **Source NUI and SCRIPT** - 30.00 EUR: <https://store.polisek.io/category/fivem>

|                       |                 |
| --------------------- | --------------- |
| Code is accessible    | Yes             |
| Subscription-based    | No              |
| Lines (approximately) | 900+            |
| Requirements          | ox\_lib, xsound |
| Support               | Yes             |
