Configuration
With all of our resources, you also get much configuration, here is some explanation for it!
INFO: Config might contain BETA additions, so it might not be 1:1 as yours
Config Example
Here you can see a config.lua
example with all additions you'll need
Config = {}
--[[
_____ __ _ _ _ _ _
/ ____| / _(_) (_) | | | | (_)
| | ___ _ __ | |_ _ __ _ _ _ __ | |_ ___ _ __ __ _ ___| |_ _ ___ _ __
| | / _ \| '_ \| _| |/ _` | | | '_ \| __/ _ \ '__/ _` |/ __| __| |/ _ \| '_ \
| |___| (_) | | | | | | | (_| | | | | | | || __/ | | (_| | (__| |_| | (_) | | | |
\_____\___/|_| |_|_| |_|\__, | |_|_| |_|\__\___|_| \__,_|\___|\__|_|\___/|_| |_|
__/ |
|___/
]]--
Config.interactDistance = 1.0
Config.Debug = false
--[[
DebugWait:
• DON'T TOUCH THIS, UNLESS YOU KNOW WHAT YOU DOING
• DON'T SET UNDER 1000 OR YOUR SERVER MIGHT BREAK
]]--
Config.DebugWait = 2000
--[[
This is interaction zone configuration
]]-- a
-- Weeed
Config.InteractProps = {"bkr_prop_weed_01_small_01a", "bkr_prop_weed_med_01a", "bkr_prop_weed_lrg_01b", "dirkdrugz_2", "dirkdrugz_1", "prop_weed_01"}
-- Lights
Config.LightsProps = {"prop_kino_light_02", "prop_worklight_04c"}
-- Fans
Config.FansProps = {"prop_fan_01"}
Config.WeedSetup = {
LightSettings = {
min=16,
max=30,
},
TempSettigs = {
min = 15,
max=30,
},
WaterSettings = {
min=50,
}
}
Config.ProgressUpdateTime = 100000 --100000
-- This is just definition! Dont change that if you dont know what you want.
Config.Types = {
PLANT_POT = 1,
NATURAL = 2,
}
--[[
_ _ _ _
| | (_) (_) |
| | _ _ __ ___ _| |_ ___
| | | | '_ ` _ \| | __/ __|
| |____| | | | | | | | |_\__ \
|______|_|_| |_| |_|_|\__|___/
]]--
Config.LimitesByType = {
[Config.Types.PLANT_POT] = 10,
[Config.Types.NATURAL] = 50,
}
--[[
_ _ _ _ _ __ _ _ _
| | (_) (_) | | | / _(_) | | | |
| | _ _ __ ___ _| |_ __ _____ ___ __| | | |_ _ ___| | __| |
| | | | '_ ` _ \| | __| \ \ /\ / / _ \/ _ \/ _` | | _| |/ _ \ |/ _` |
| |____| | | | | | | | |_ \ V V / __/ __/ (_| | | | | | __/ | (_| |
|______|_|_| |_| |_|_|\__| \_/\_/ \___|\___|\__,_| |_| |_|\___|_|\__,_|
]]--
Config.WeedArea = 50.0 -- Distance of weed area / For limits
--[[
_____ __ _
/ ____| / _(_)
| | ___ _ __ | |_ _ __ _ _ _ _ __ ___ _ _ ___ _ _ _ __ _ __ _ __ ___ _ __ ___
| | / _ \| '_ \| _| |/ _` | | | | '__/ _ \ | | | |/ _ \| | | | '__| | '_ \| '__/ _ \| '_ \/ __|
| |___| (_) | | | | | | | (_| | |_| | | | __/ | |_| | (_) | |_| | | | |_) | | | (_) | |_) \__ \
\_____\___/|_| |_|_| |_|\__, |\__,_|_| \___| \__, |\___/ \__,_|_| | .__/|_| \___/| .__/|___/
__/ | __/ | | | | |
|___/ |___/ |_| |_|
]]--
-- This is for weed in pot
Config.PropsConfig = {
whenPotPlaced = "dirkdrugz_2",
whenDirtPlaced = "dirkdrugz_1"
}
Config.Stages = {
[10] = "bkr_prop_weed_01_small_01a",
[11] = "bkr_prop_weed_01_small_01a",
[40] = "bkr_prop_weed_med_01a",
[41] = "bkr_prop_weed_med_01a",
[80] = "bkr_prop_weed_lrg_01b",
[81] = "bkr_prop_weed_lrg_01b",
}
-- This is for natural weed
Config.NaturalWeedProp = "prop_weed_01"
--[[
_____ __ _ _
/ ____| / _(_) | |
| | ___ _ __ | |_ _ __ _ _ __ _____ ____ _ _ __ __| |___
| | / _ \| '_ \| _| |/ _` | | '__/ _ \ \ /\ / / _` | '__/ _` / __|
| |___| (_) | | | | | | | (_| | | | | __/\ V V / (_| | | | (_| \__ \
\_____\___/|_| |_|_| |_|\__, | |_| \___| \_/\_/ \__,_|_| \__,_|___/
__/ |
|___/
]]--
Config.RewardItems = {
weedItem = {
name="weed",
count = {
min = 2,
max = 6,
}
},
weedItemNatural = {
name="weed",
count = {
min = 1,
max = 3,
}
},
ReturnPlantPot = true,
MoreItems = {
{
name="weed_seed",
count = math.random(1,2),
chance = 30,
}
}
}
Config.PlatPotItemName = "plantpot"
-- This is be zMinus if props jumps
Config.ZCoordChangeByProp = {
["bkr_prop_weed_med_01a"] = 2.5,
["bkr_prop_weed_lrg_01b"] = 2.5,
}
--[[
_____ _
|_ _| |
| | | |_ ___ _ __ ___ ___
| | | __/ _ \ '_ ` _ \/ __|
_| |_| || __/ | | | | \__ \
|_____|\__\___|_| |_| |_|___/
]]--
Config.Items = {
weed_seed = "weed_seed",
weed_dirt = "hiqualitysoil",
weed_water = "water",
weed_boost = "hiqualnutrients",
weed_destroy = "lighter",
}
--[[
_______ _
|__ __| (_)
| | ___ _ __ __ _ _ _ __
| |/ _ \ '__/ _` | | '_ \
| | __/ | | (_| | | | | |
|_|\___|_| \__,_|_|_| |_|
]]--
Config.GrassTerain = {-461750719, -1286696947, -840216541 } -- Grass terain
--[[
_____ _____ ____ _ _ _____
/\ | __ \| __ \ / __ \| \ | |/ ____|
/ \ | | | | | | | | | | \| | (___
/ /\ \ | | | | | | | | | | . ` |\___ \
/ ____ \| |__| | |__| | |__| | |\ |____) |
/_/ \_\_____/|_____/ \____/|_| \_|_____/
]]--
Config.AddLights = {
{
exportName = "useLight1",
prop = "prop_kino_light_02",
itemName = "weed_grow_light1",
},
{
exportName = "useLight2",
prop = "prop_worklight_04c",
itemName = "weed_grow_ledlightsmall",
}
}
Config.AddFans = {
{
exportName = "useFan",
prop = "prop_fan_01",
itemName = "weed_grow_fan1",
}
}
--[[
_____ _ _ _
/ ____| | | | | | |
| (___ ___ ___ __| | __| | ___ __ _| | ___ _ __ ___
\___ \ / _ \/ _ \/ _` | / _` |/ _ \/ _` | |/ _ \ '__/ __|
____) | __/ __/ (_| | | (_| | __/ (_| | | __/ | \__ \
|_____/ \___|\___|\__,_| \__,_|\___|\__,_|_|\___|_| |___/
]]--
Config.SeedDealers = {
enable = true,
ped = "s_m_y_dealer_01",
spawnAll = true, -- If false server selected random peds
spawnLimit = 3,-- Spawn limit
seedLimitForOne = 5,
priceForSeed = 200,
coords = {
vector4(329.0356, -2002.5842, 23.2218, 205.6282),
vector4(50.1945, -1848.5865, 22.8374, 223.1700),
vector4(-181.2411, -1712.2076, 31.9390, 264.5036),
vector4(-42.9521, -1528.8904, 31.9576, 319.5918),
vector4(-233.4903, -1490.8235, 32.9600, 286.4744),
vector4(-229.7250, -1509.0344, 32.4401, 232.8301),
vector4(-235.8071, -1641.6636, 34.1047, 38.9890),
vector4(166.9031, -1705.4020, 29.2917, 252.6714),
vector4(209.6520, -1762.1027, 29.2844, 324.3927),
vector4(239.5199, -1768.4326, 28.7557, 129.1521),
vector4(357.8324, -1873.6779, 25.3061, 184.7087),
vector4(503.6941, -1968.3429, 24.8359, 122.1129),
vector4(1264.3229, -1576.4169, 54.5517, 338.3260),
vector4(1214.3391, -1777.0765, 40.2365, 358.8808),
vector4(1379.8981, -1554.9193, 56.5997, 54.5953),
}
}
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